Welcome to AdInMo’s SDK docume...
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SDK Walkthrough
SDK Integration
Adding placements
6min
adding placements adinmo sdk supports game objects templates (image, quad and sprites) of different aspect ratios that you can add to your scene without the need to manually create them using adinmo unity prefabs go to the adinmo folder in the assets window and select prefabs from here, you can select the appropriate prefab folder for the game object you want to add each game object is named with its aspect ratio paste the placement key of the placement from the portal into the placement key field placement keys start with ‘pk…’ to test your project, select any of the platforms from the project settings android, ios or webgl (beta) and build setting audio ads drag and drop the audio prefab to an existing or a new canvas you will now see the audio icon present in your scene the prefab is disabled by default and the icon will not be visible during runtime until an ad is ready to play from within the prefab you can move the icon to where you want it to show in game it will remain hidden until an ad is ready to play the icon is set to scale with the reference resolution on the canvas and by default is set to 100x100 pixels the icon should be placed in an area of the game that is visible to the user but not disruptive to the game experience ad sizes types supported square (min 250 x 250 pixels) tv (min 480 x 320 pixels) portrait (min 320 x 480 pixels) landscape (min 300 x 60 pixels) the four ad placement types map to iab’s fixed size ad specifications and support all display and video ad units for maximum demand opportunities aspect ratios that do not match these placement types are deprecated and no longer be added to your game existing ad placements will continue to serve ads but will generate less revenue and we recommend editing all placements to use one of the four ad placement types make sure to set your texture quality high you can set it by going to project settings>quality>texture settings this will allow you to scale the placement if your project requires it and still have a high quality ad this will not affect your app’s performance you can see a working example in our example scenes docid 4kjrnwi1d2 uldxncvjqd