Unity Advanced Functions¶
From here you can add more functionality to the AdInMo SDK within your game. This section contains a range of functions that you can add and will require editing C# scripts.
For added control, there is a callback function you can register. This is useful for hiding an object until the replacement textures have been downloaded and applied, thus avoiding a visual pop.
Your delegate function must be of the form:
1void MyDelegate( string message );
If the placement doesn’t fill the object its applied to, you may need to alter the background colour. We provide a call to get the background colour set by the advertisement so you can update the object as required.
To manually control when textures are cycled, call:
You can rotate which textures are displayed on which placements by calling the following function, e.g. between levels.
Temporarily Disable AdInMo Processes/Traffic¶
If you want to temporarily disable all AdInMo processing and network traffic, you can call:
To resume normal operations, call:
To check if Adinmo is currently running call:
To check if plugin’s initial setup has run, call:
To check if the plugin was successfully able to connect to Adinmo’s server during initial setup (otherwise a cached setup will be loaded)