Welcome to AdInMo’s SDK docume...
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SDK Walkthrough
SDK Integration

Testing & Deployment

5min
sandbox mode adinmo’s sandbox mode allows you to test your ingameplay integration and all the sdk features and tools you can fine tune your setup without affecting revenue, traffic or player experience until you are ready for live deployment enabling sandbox mode new games are created in sandbox mode by default in the developer portal to enable sandbox mode for existing games go to your game’s edit page select sandbox mode from the game status dropdown menu this will disable paid traffic to your game campaigns you have created in the campaign manager, e g crosspromo or iapboost will still work setting test devices if you don’t want to pause the entire game but want to test new features, you can enable sandbox mode for a single device select the game you wish to add a test device for select test devices and complete the required info click ‘find’ you will see a list of devices based on your criteria that have played the game in the last six hours it may take a couple of minutes for the devices to appear you can then choose to enable sandbox mode or simply enable device logs for debugging please note once testing is complete, you must switch your game status to live to enable traffic and start generating revenue failure to do so will prevent your integration from functioning properly if you create a new instance of your project your adinmo id may change even if you are using the same device and you will need to add the device to test devices again