Unity Release Notes

Here you will find a full list of release notes for the AdInMo SDK. To download the most recent version of the AdInMo SDK, click here .

Version 2.0.12 (11/30/2021)

  • Reduced network traffic

  • Supports up to ‘high’ Managed Code Stripping

  • Reliability improvements

Version 2.0.11 (10/12/2021)

  • Updates and stability fixes.

Version 2.0.9 (10/12/2021)

  • Incorrect placement key alert

  • Updates to editor to show impression fail reason

  • Number culture issue fixed

  • Updates to debugging tools including updates to manager screen

  • Added tooltips

Version 2.0.8 (10/6/2021)

  • Performance updates and direct campaign tracking added

Version 2.0.6 (09/20/2021)

  • Bug fixes and performance improvements.

Version 2.0.3 (09/03/2021)

  • Bug fixes and performance improvements.

  • Layer filtering to exclude layers from occlusion tests.

Version 2.0.2 (08/11/2021)

  • Bug fixes and performance improvements.

  • Improved advertisement filtering.

Version 2.0.1 (07/28/2021)

  • Bug fixes and performance improvements.

  • Improved advertisement filtering.

Version 2.0.0 (07/06/2021)


  • Fill failure reasons to the management panel.

  • Test for axis orientation to indicate to the developer with a warning when the local axis is not orientated correctly with the quad face.

  • Local html rendering support for adverts.

  • Created mesh, sprite and image prefabs for various aspect ratios.

  • Created a management panel which summarises placements and gives details of coverages.


  • Developer build setting.

  • Dialog feature.


  • Support for border colour as a background colour for html rendering.

  • Messages to servers optimised for bandwidth and speed of compilation.

  • Implemented occlusion and angle to camera for sampling images.

  • Impression countdown progress bar.

  • Image selection now works on a weighted system, where some ads are more likely to appear than others.

  • Images cycling now occurs after an impression is made, or a period of time has elapsed.

  • Outstanding impressions are now saved on application exit.

Version 1.5

Version 1.5.2 (02/10/2021)

  • Startup time improvements, pause reduction.

  • Improve image cache performance.

  • Better, more careful logging.

  • Remove unused textures in more cases.

  • Fixed bugs in logic when there are no image candidates available for some reason.

Version 1.5.0 (01/12/2021)

  • Improve image cache cleanup logic.

  • Make downloaded textures non-readable, which further improves the memory usage.

  • Other minor fixes.

Version 1.4

Version 1.4.11 (12/29/2020)

  • Fixed a corner case upon old textures cache cleanup.

  • Improved error handling in a few cases.

  • Other minor stability improvements.

Version 1.4.10 (12/16/2020)

  • Hotfix for image cache duplicate key issue.

Version 1.4.9 (07/04/2020)

  • Performance updates.

Version 1.4.8 (11/25/2019)

  • Only allow one AdinmoManager to exist in the scene. Duplicates are auto-destroyed.

Version 1.4.7 (11/11/2019)

  • Properly handle AdInMoTextures getting destroyed.

Version 1.4.6 (10/9/2019)

  • Fixed frame rate hitches during Sprite. Create() at a app load time or when a texture cycles for the first time.

Version 1.4.5 (10/5/2019)

  • Corrected screen space computation for Canvases with Render Mode set to Screen Space – Camera and a Render Camera specified.

  • Fixed order of vertices when drawing Debug Size Threshold on Quads.

Version 1.4.4 (9/26/2019)

  • Fixed an internal reporting-only bug.

Version 1.4.3 (9/19/2019)

  • Fixed a bug where AdInMoManager.IsFilled() could return false when it should actually have returned true.

Version 1.4.2 (9/8/2019)

  • Fixed an issue introduced in 1.4 that caused the AdInMo plugin to silently fail in some IL2CPP builds.

  • There is now an included file Scripts/AdInMoCompatibility.cs to keep backward compatible reflected functions from getting dead-stripped in IL2CPP.

Version 1.4.1 (9/4/2019)

  • Removed checkbox from AdinmoManager that if unchecked could reduce revenue

Version 1.4 (8/22/2019)

  • If the server connection fails at app startup because it was choked out by other services, a retry will be attempted 5 seconds later.

  • Added AdinmoManager.Pause() and AdInMoManager.Resume() to temporary all AdInMo processing and network traffic.

  • To maximize your revenue, ads now cycle automatically every several seconds rather than waiting for you to all AdInMo.CycleTextures().

  • Added AdinmoManager.IsFilled() which will return false in the rare case that no ads were filled.

  • Added a camera override to each AdInMoTexture in case they are drawn with a different camera from your main scene.

Version 1.3

Version 1.3.4 (7/8/2019)

  • Removed unnecessary Asset Store folder from package.

Version 1.3.3 (7/6/2019)

  • Fixed a crash in AdinmoSender.GetServerConfig() if too many other web services are running from a game and AdInMo gets starved out.

  • Fixed EncodeToPNG error occurring in certain version of Unity.

  • Fixed other minor backward compatibility warnings with certain Unity versions.

  • Lowest supported version is Unity now 2017.1.

Version 1.3.2 (5/10/2019)

  • Fixed coverage computation when UI.Image is used on canvas with Canvas.renderMode.WorldSpace.

Version 1.3.1 (4/9/2019)

  • Don’t show dialog with blank choices in offline mode.

Version 1.3 (3/16/2019)

  • Added AdinmoManager.ShowDialog() for extra developer revenue (see documentation).

  • Improved image caching to further minimize run-time download bandwidth.

  • Show API out of date message in editor window.

  • Some under-the-hood bug fixes.

Version 1.2

Version 1.23.2 (1/31/2019)

  • Fixed placement size computation for images with a parent Canvas set to “Screen Space — Camera” and it’s camera is not “None”.

Version 1.23.1 (1/11/2019)

  • Fixed an editor only bug where the Scene camera was used for “Debug Size Threshold” rather than the game’s main camera when the Scene window was used.

Version 1.23 (1/2/2019)

  • AdinmoManager checkbox added for “Debug Size Threshold.” This puts a debug border around Placements. Green means it is big enough to pay for an add. Red means it’s too small.

  • AdinmoManager checkbox added for “Development Build” to avoid sending impressions during test builds that checked as “Release” through Unity.

  • Compatibility confirmed with Unity 2018.3.0.

Version 1.22 (12/4/2018)

  • Added checkbox to AdInMoTexture to disable rendering until the ad is ready, thus reducing the need for programming a callback.

  • Strip spaces from Placement Key and Game Key to reduce cut-and-paste errors.

  • Compatibility confirmed with Unity 2018.2.18.

Version 1.21 (11/16/2018)

  • Unity backward compatibility support. Tested back to Unity 5.6.1f.

  • Simplified AdInMoManager prefab to a single game object with a single component.

Version 1.2 (10/16/2018)

  • Added public Color AdInMoTexture.GetBorderColor() to allow developers to choose matching backgrounds.

  • Optimized network bandwidth.

Version 1.1 (9/11/2018)

  • Added offline caching mode which allows developers to continue to earn money on impressions while the player is in airplane mode or a network connection is unavailable.

  • Bug fixes and performance improvements.

Version 1.0 (5/13/2018)

  • Initial Commercial Release.